TF2 – Red Cards

May I present, the Red cards of the Team Fortress 2 set:

As with all of the cards I make for this project, I am extremely interested in hearing comments about the balance and the wording of these cards. I did the best I could to try and keep everything somewhat balanced and interesting, but without a way to really test them (yet) I can’t do much but guess. So, if you see anything that is very clearly over-powered or even under-powered, please let me know!

And on that same page, if my wording is off on any of the cards, please inform me! Again, I did my best to make sure everything was worded properly, but the text could get pretty tricky sometimes. One of the main reasons I’m posting these online is so that I can get feedback on how best to balance them and make sure the wording is all correct, so please, help a guy out! Constructive criticism is very, very welcome!

These sets also make use of a few custom keywords which I will explain now:

+Keyword – Build Tool – ‘X’ (Activated Ability)
-When the “Build Tool” ability is activated, that creature’s controller puts a copy of the designated building in to play under his or her
control. Where ‘X’ is the name of the designated building to be brought in to play.

-Buildings are a new type of card. They are kept outside of the library and brought in to play when the appropriate “Build Tool” ability
is activated. This is similar to how token cards aren’t kept inside the library, and are only brought on to the field when summoned by
a card effect.

-Though they take the appearance of leveling cards, buildings differ from your standard leveling card in that they cannot level
themselves. A building’s level is equal to the number of build counters on it, which are created by other creatures, typically Engineers.

-Though buildings are technically not considered creatures, they may still attack and block as though they were.

-As a building levels up, it gains new abilities, adding to it’s previous abilities instead of replacing them.

+Burn Counters:
-If there is one or more burn counter present on a creature you control, during your opponent’s upkeep, you may remove up to one
burning counter from it.  No matter how many burning counters on are your creature, you may only ever remove one at a time. This
applied to all of your creatures. If you have multiple creatures with burning counters on them, you remove up to one burning counter
from each of them during each of your opponent’s upkeeps.

Disclaimer:
Just so there’s no confusion, the only work here that is truly mine is the design of the cards. All of the characters and whatnot are property of Valve.

Any artwork that is present in these cards is also not mine. I made sure to credit any artist whose work I used, but if I somehow missed one, please let me know and I will correct it. I do not under any circumstances mean to take credit for the artwork presented on these cards! There is absolutely no profit to be made in this project, so I hope that I have not offended any of the artists by using their work.

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